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[MemoryLeak] Mono memory increases when switching scenes
Steps to reproduce: 1. Open the attached project 'case_769695-memory2' 2. Open one of the attached scenes and play 3. Open the Profi... Read more
Using UsageHints.DynamicTransform disables rendering of VisualElement in...
Reproduction steps: 1. Open attached project "1341601.zip" 2. Open "SampleScene" Scene 3. Enter Play Mode 4. Notice how the health b... Read more
An error is thrown when playing .mov file which was made on iPhone IOS 10
How to reproduce: 1. Open the attached "Test.zip" project and open the Sample Scene 2. Go to the Project folder -> Resources -> find... Read more
Shader.SetGlobalInteger does not work when used with Compute Shaders
Reproduction steps: 1. Open the attached project "setGlobalInteger-bug.zip" and load Scene "SampleScene" 2. Enter Play Mode 3. Obser... Read more
Original textures packed in Sprite Atlases are included when building As...
Reproduction steps: 1. Open the attached project "TestBuildPipelines" 2. Build the Legacy and SRP Asset Bundles by selecting "Legacy... Read more
GPU instancing is not working with procedurally generated meshes
Reproduction steps: 1. Open the project 2. Open the only scene 3. Play the scene 4. Open the Frame Debugger 5. Notice that meshes ar... Read more
[VR] Anti-Aliasing breaks shadows on Windowed Rift player
Players built from the scenes in the attached project have problems with shadows when Anti-Aliasing is enabled under Quality Setting... Read more
Editor Freeze when creating Tile Assets with special characters (*) in t...
To reproduce: 1) Create a new project 2) Import at least two textures and make them Sprites (note: if you try importing one with "*... Read more
[Android] Unaccounted time in profiler
Steps to reproduce: 1) Create a new project 2) Switch platform to android 3) Make sure Bundle Identifier has been set up 4) Enable D... Read more
[API] Crash in Material.SetTexture with a null argument
Add the following code to the Start method of any script attached to a gameobject in your current active scene and press Play. Unity... Read more
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