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Found in
2020.3.46f1
2021.3.20f1
2022.2.9f1
2023.1.0b5
2023.2.0a5
Issue ID
UUM-30723
Regression
No
Original textures packed in Sprite Atlases are included when building Asset Bundle
Reproduction steps:
1. Open the attached project "TestBuildPipelines"
2. Build the Legacy and SRP Asset Bundles by selecting "LegacyBuildAssetBundles" and "SBPBuildAssetBundles" located in the Menu Bar under "UnitySupport"
3. Observe that the "LegacyBuildAssetBundles" and "SBPBuildAssetBundles" folders are present in the “/Assets/Unity Support/(Current platform)” folder
4. Use the UnityDataTool [https://github.com/Unity-Technologies/UnityDataTools|https://github.com/Unity-Technologies/UnityDataTools] to create a database for SBPAssetBundles
5. Use a database browser and observe the database of SBPAssetBundles
Expected result: No textures highlighted in BundlesDatabaseCompare.jpg are seen
Actual result: Original textures that should not be packed in SBP are seen
Reproducible with: 2020.3.46f1, 2021.3.20f1, 2022.2.9f1, 2023.1.0b5, 2023.2.0a5
Reproducible on: Windows 10 Enterprise 21H2
Notes:
* Scriptable Build Pipeline is including original textures packed in Sprite Atlases. The legacy Build Pipeline does not include the original textures 2D for the asset bundle builds. It increases the asset bundle size
* Check the attached image that shows the comparison (BundlesDatabaseCompare.jpg). The image is highlighting the original textures that should not be packed in SBP
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