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The viewport is not set to fullscreen when the MacBook retina display is...
Repro steps: 1. Connect the secondary display to a MacBook with a retina display 2. In the settings set the built-in display a... Read more
The first display changes resolution when the second display is activated
Reproduction steps: # Connect a secondary display # Open the user’s attached project # Build and run the project # Set the res... Read more
[Android] InputSystem throws errors while clicking in Samsung Dex when u...
How to reproduce: 1. Open a new project 2. Enable new Input System 3. Build and Run on Android (make sure to use Dev or Debug... Read more
[iOS] "Force iOS Speakers when Recording" does not work when "Prepare iO...
How to reproduce: 1. Open the attached "MicrophoneAudio-TestProject-master.zip" project 2. Build the Scene "SampleScene" for iOS ... Read more
[Android] Screen.SetResolution doesn't work in Split View when setting s...
Hot to reproduce: 1. Open the attached “IN-21888_1385449_fold“ project 2. Build and Run for Android 3. Open another app using Spl... Read more
[Ventura][Intel] Shader Graph nodes connections are not visible when usi...
Reproduction steps: # Open the user’s attached project # Open “Assets/Shaders/CharacterShader” Shader Graph # Inspect the Shade... Read more
Camera jitters when changing Field of View at large coordinates
Reproduction steps: # Open the attached project (“CameraAnimationBug“) # Select Scene “Assets/CameraJitter/CammeraJitterBug“ # Ente... Read more
Input.GetKey doesn’t read all Shift + Alpha keys non-US keyboard layouts
Reproduction steps: 1. Open the user’s attached project 2. Open the “Assets/Scenes/SampleScene.unity” scene 3. Enter the Play Mod... Read more
[Android] Application crashes with "File is Corrupted" errors from an ex...
Steps to reproduce 1. Open the attached Customer's project "PackageCorruption.zip" 2. Build and run the project on an android devi... Read more
GameObjects doesn't get rendered when using "Unlit.Unlit_UsePass" Shader
How to reproduce: 1. Open the user's attached project “repro.zip” 2. Open "IndoorsScene" Scene 3. Reimport “Unlit/Unlit_Use Pass”... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor console is spammed with errors when passing Unity Accelerator arguments from the ALLOC_TEMP_MAIN has unfreed allocations
- AudioSource.timeSamples are offset when looping a part of audio by subtracting a fixed number of samples in WebGL Player
- "InvalidOperationException: Precision mismatch" error is thrown in the Console when multiplying two "Half" precision values in a Multiply Node with "Single" precision in Shader Graph
- The frame rate is inconsistent and not maintaining a stable target FPS when using Application.targetFrameRate
- Visual Effect's Alpha Clipping is missing when a corrupted Shader Graph is used