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Won't Fix

Votes

1

Found in

2020.3.40f1

2021.3.11f1

2022.1.20f1

2022.2.0b11

2023.1.0a14

Issue ID

UUM-19013

Regression

No

Camera jitters when changing Field of View at large coordinates

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Reproduction steps:

# Open the attached project (“CameraAnimationBug“)
# Select Scene “Assets/CameraJitter/CammeraJitterBug“
# Enter Play Mode

Expected results: Field of View changes smoothly
Actual results: Camera jitters while Field of View changes

Reproducible with: 2020.3.40f1, 2021.3.11f1, 2022.1.20f1, 2022.2.0b11, 2023.1.0a14

Reproduced on: Windows 11

  1. Resolution Note:

    This seems a natural artefact from the use of floating point number by real-time rendering. It is an inherit limitation we can't really do much about.

    In the sample the issue is amplified even more than with regular rendering by having a camera with a very narrow field of view 1 degree while fields of view of around 90 are more common. This leads to even worse precision artefacts.
    To put this in perspective this is like using a camera with a 1.2 meter (1200mm) focal length while a normal lens is around 50mm.

    These settings lead to an almost parallel camera. It's better to jus use an orthographic camera for these sort of effects.

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