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Won't Fix

Unknown (hidden) 2020.3.X, 2021.3.X, 2022.1.X, 2022.2.X, 2023.1.X

Votes

0

Found in

2020.3.41f1

2021.3.13f1

2022.1.23f1

2022.2.0b15

2023.1.0a19

Issue ID

UUM-19044

Regression

No

The viewport is not set to fullscreen when the MacBook retina display is set as an extended display

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Repro steps:

1. Connect the secondary display to a MacBook with a retina display
2. In the settings set the built-in display as an extended display
3. Build and run the project
4. Click the “Activate Second Monitor” button

Expected result: The built-in display is set to fullscreen mode
Actual result: The built-in display has a small viewport in the bottom left corner

Reproducible with: 2020.3.41f1, 2021.3.13f1, 2022.1.23f1, 2022.2.0b15, 2023.1.0a19

Reproducible on: macOS 13.0 (Intel, M1)

Note: On 2022.2.0b15 and higher the the viewport looks like it’s set to fullscreen, but the resolution is wrong

  1. Resolution Note:

    For content to render properly in a secondary display, there needs to be something assigned to render to it (such as another camera or another canvas with the targetDisplay set to Display 2). Otherwise, the behavior of the second display when activated is undefined. When the camera or canvas is properly set, activating the second display will begin rendering in that display's resolution in fullscreen mode as expected.

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