Search Issue Tracker
Fixed
Fixed in 2020.3.43f1, 2021.3.15f1, 2022.1.24f1, 2022.2.0f1
Votes
11
Found in
2020.3.41f1
2021.3.13f1
2022.1.22f1
2022.2.0b15
2023.1.0a9
Issue ID
UUM-19016
Regression
No
[Ventura][Intel] Shader Graph nodes connections are not visible when using macOS 13.0 Ventura
Reproduction steps:
# Open the user’s attached project
# Open “Assets/Shaders/CharacterShader” Shader Graph
# Inspect the Shader Graph window
Expected result: The connections between nodes are visible
Actual result: The connections between nodes are not visible
Reproducible with: 2020.3.41f1, 2021.3.13f1, 2022.1.22f1, 2022.2.0b15, 2023.1.0a9
Not reproducible with: 2023.1.0a10, 2023.1.0a18
Reproducible on: macOS 13.0 (Intel)
Not reproducible on: macOS 13.0 (M1), Windows
Notes:
* It is still possible to interact with the connections when pressing the right mouse button
* This does not reproduce if OpenGL is used instead of Metal
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Background tint doesn't work for sprites when using transitions
- [UI Toolkit] Dimensions of a parent element do not include padding when used in anchors of an absolute positioned children element
- [Linux] Mouse escapes the application window when using CursorLockMode.Locked
- Undo shortcut doesn't work when reverting values in the Increment Snapping toolbar
- [UIToolkit] Button style of List View are displayed as mouse is hovering over them when created in Overlay
Cokan
Nov 21, 2022 22:51
Reproduced with 2021.3.6f1 and 2021.3.14f1 MacOS Ventura 13.0.1 Intel