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Incorrect import when a skinned mesh has vertices unassigned
When importing fbx with a skinned mesh that has vertices not assigned to any joint, they get arbitrarily get set to 1. 1. Open 'Una... Read more
[Linux] Unity Hub doesn't open or opens showing the project selection sc...
How to reproduce: 1. Go to the following link https://unity3d.com/get-unity/download/archive 2. On the first available version press... Read more
[OOPP] Standalone Profiler records Editor performance when it's switched...
How to reproduce: 1. Create a new project with the default 3D template 2. Open Window->Analysis->Profiler (Standalone process) 3. In... Read more
[Editor Constraints] ScaleConstraint gets ignored on axes that are set t...
How to reproduce: 1. Open the attached project "1243185.zip" 2. Open the "SampleScene" Scene 3. Select GameObject "Parent (0.5 X Sc... Read more
Sprite Packed image is blank in loaded AssetBundle after Editor re-focus
How to reproduce: 1. Open the attached (unity_assetbundleTest2019.zip) project 2. Open the "BundleLoadTest2" Scene 3. Enter the Play... Read more
Current Audio Mixer Snapshot Not Selected when played
How to reproduce: 1. Open the attached AudioTest.zip 2. Open Test Scene and Enter the Play mode 3. Go to Menu bar/Window/Audio/open... Read more
AssetPostprocessor cannot reliably use DependsOnSourceAsset(), causing i...
How to reproduce: 1. Open the attached TextureReImportTest.zip project 2. In the Project pane, right-click on Assets and select Rei... Read more
Enhancer package bypasses dark theme entitlement
- Open the attached project - Ensure you have a personal edition. Help -> Manage License. Return license. Ensure you... Read more
MissingReferenceException is thrown in the Play mode
How to reproduce: 1. Open the attached repo-812099.zip project 2. Enter the Play mode Expected: no errors in the Console window A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Adaptive Probe Volume “No Adaptive Probe Volume in Scene” warning is shown only on the first time and is never shown again when baking the Adaptive Probe Volumes with all the Adaptive Probe Volume components disabled
- “NullReferenceException” thrown in Console when changing Profile field to ‘DefaultLookDevProfile’ in Lighting window after deleting Directional Light
- "GardenDraft_LightingSettings" Asset is included in the URP Sample Template
- “Releasing render texture that is set as Camera.targetTexture!” Error thrown in the Console when undoing/redoing Camera addition in Graphics Compositor window > Render Schedule list
- The cursor moves into wrong place when renaming folder/asset