Search Issue Tracker
Fixed in 7.0.0
Votes
0
Found in [Package]
7.0.0
Issue ID
1164247
Regression
No
[Scene] Dragging a VFX in the scene on top of an existing GameObject auto-nests it within it
Repro steps:
1. Create a Cube in the scene and scale it non-uniformly
2. Drag a VFX from the project folder on top of the cube in the scene view
3. Observe that the VFX becomes a child of the Cube
Note:
- Prefabs dragged this way are not automatically nested within the game object, VFX probably shouldn't either.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undeclared variable to the results parameter for GameObject.FindGameObjectsWithTag
- [Android] "Screen.safeArea.y" always returns values outside of the Safe Area when the device is in Portrait orientation
- Frame spike due to many TreeRenderer.TreeUpdated calls when repositioning terrains in large Scenes
- Crash on GameObject::RemoveComponentFromGameObjectInternal when reparenting Text GameObjects
- [IL2CPP-GarbageCollector] Changing GCMode might permanently disable GC in a multithreaded context
Add comment