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0
votes
Fixed

[UNetWeaver] Server static out function throws 'Argument cannot be null'...

Networking

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Jan 04, 2017

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Version/s: 5.5.0p3

How to reproduce:1. Open user provided project2. Inspect console for UNetWeaver error Expected behaviour:Actual behaviour: Having a ... Read more

0
votes
Fixed

Profiler is not displaying any data when profiling Development Build

Profiling

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Jan 03, 2017

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Version/s: 5.6.0b3

To reproduce:1. Open any project. (If you create a new project, then also create a scene for the build).2. Go to "Build Settings" an... Read more

0
votes
Fixed

Shadows are much darker when using a baked GI then realtime light

Global Illumination

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Jan 03, 2017

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Version/s: 5.5.0p3

Shadows are much darker when using a baked GI then realtime light. To reproduce: 1. Open scene "Realtime with No Bake.unity". Note: ... Read more

0
votes
Fixed

Caching MoveCache and GetCachedVersions with invalid arguments don't thr...

Asset Bundles

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Jan 03, 2017

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Version/s:

To reproduce: 1. Pull and update assetbundle/caching-api/tests2. Build locally or get a build from katana of that branch (build of a... Read more

0
votes
Fixed

RequireComponent does not add a component on the object that has the script

Inspector Functionality

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Jan 03, 2017

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Version/s: 5.5.0p3

Reproduction steps: 1. Open the attached project;2. Open the scene 'TestScene';3. Create an empty gameobject;4. Drag 'NavMeshAgentTe... Read more

0
votes
Fixed

Full screen non native resolution setting in Windows builds creates a cr...

Graphics - General

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Jan 03, 2017

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Version/s: 5.6.0b3

When you create a build in Windows and you set the resolution to a different setting that the native resolution of the monitor havin... Read more

0
votes
Fixed

Clicking on profiler while standalone player is being profiled might cau...

Profiling

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Jan 03, 2017

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Version/s: 5.6.0b3

Steps to reproduce: 1. Create new project2. Build and run standalone as development build (run it as windowed for an easier repro)3.... Read more

0
votes
Fixed

[iOS] [Material] Memory leak

Mobile

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Jan 03, 2017

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Version/s: 5.4.0f3

Reproduction steps: 1. Add the attached package to any project.2. Build and run the only scene to iOS.3. Monitor memory usage for a ... Read more

0
votes
Fixed

Unity crashes when Destroying a GameObject with HideFlags.DontSave and P...

Asset and Scene Management

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Jan 03, 2017

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Version/s: 5.5.0f3

Reproduction steps:1. Open the attached project2. Open the example scene3. Select the Crash Unity Game Object4. Press the crash butt... Read more

0
votes
Fixed

Destroying Rigidbody2D of a colliding object crashes Unity in Rigidbody2...

Physics2D

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Jan 03, 2017

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Version/s: 5.6.0b1

Destroying Rigidbody2D of an object while it is colliding crashes Unity. Steps to reproduce:1) Open the attached project.2) Open 'Te... Read more

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