Search Issue Tracker
Fixed
Votes
0
Found in
5.4.0f3
Issue ID
866892
Regression
No
[iOS] [Material] Memory leak
Reproduction steps:
1. Add the attached package to any project.
2. Build and run the only scene to iOS.
3. Monitor memory usage for a few minutes.
4. Notice an increase in memory usage(Picture attached).
Note:
- Memory usage increase speed reduces drastically after ~1 minute but still continues.
- 5.3 memory increase graph doesn't have such a long uphill(Picture attached).
- Picture with package content attached.
Reproduced with:
5.3.7p3, 5.4.0f3, 5.6.0b3
Not reproducible with:
OSX Editor
OSX Standalone
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GameObjects change Hierarchy order when undoing adding Component to multiple GameObjects
- [macOS] Editor crashes after entering Play mode with overlapping GameObjects with Cloth Component and Cloth Inter-Collision enabled
- Look Dev constantly regenerates the default Volume Profile when set to "None" instead of using the default one
- Look Dev errors are spammed when opening a new HDRP project when Look Dev was added to the layout in the previous project
- URP Scene Templates are not editable when first opened from the New Scene dialog
Add comment