Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.5.0f3
Issue ID
866855
Regression
Yes
Unity crashes when Destroying a GameObject with HideFlags.DontSave and PrefabUtility.ConnectGameObjectToPrefab()
Reproduction steps:
1. Open the attached project
2. Open the example scene
3. Select the Crash Unity Game Object
4. Press the crash button in the inspector
Result: Unity crashes, when trying to destroy a GameObject with HideFlags.DontSave and PrefabUtility.ConnectGameObjectToPrefab( said GameObject, its Prefab )
Reproducible on: 5.5.0f3, 5.5.0p3, 5.6.0b3
Not reproducible on: 5.4.4f1
Reproducible on both OS X and Windows
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value
- Highlights persist throughout Options Panels in the Rendering Debugger Window
- Typing numbers in Matrix node’s numeric fields stretches Node
- Streaming is misspelled as "Steaming" in "Enable GPU Streaming" and "Enable Disk Streaming" tooltpis
- "IndexOutOfRangeException" thrown when moving caret left at start of TMP Input Field with rich text
hadesfury
Apr 04, 2017 08:08
It seems it happens in 5.6.0f3