Search Issue Tracker

Fixed in Unity 5.6.0



Found in


Issue ID




Unity crashes when Destroying a GameObject with HideFlags.DontSave and PrefabUtility.ConnectGameObjectToPrefab()

Asset and Scene Management



Priority: 2Necessary for shipping a final release


Severity: 1Crash or major loss of functionality

Reproduction steps:
1. Open the attached project
2. Open the example scene
3. Select the Crash Unity Game Object
4. Press the crash button in the inspector

Result: Unity crashes, when trying to destroy a GameObject with HideFlags.DontSave and PrefabUtility.ConnectGameObjectToPrefab( said GameObject, its Prefab )

Reproducible on: 5.5.0f3, 5.5.0p3, 5.6.0b3
Not reproducible on: 5.4.4f1

Reproducible on both OS X and Windows

Comments (1)

  1. Df683d06faa5a85db4526683206caf6a?d=mm


    Apr 04, 2017 08:08

    It seems it happens in 5.6.0f3

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.