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Non-prefab Assets with .prefab extension are incorrectly handled by the ...
How to reproduce: 1. Open the submitted project (MeshPrefabImport_193) 2. Select the 'customer_model' prefab in the Project window ... Read more
[Addressables] Default Unity Shaders special bundle always uses LZMA com...
How to reproduce: 1. Open the attached project ("case_1164325-UnityAddressableTest.zip") 2. Build Player Content 3. Build for WebGL ... Read more
Freeze or crash on memcpy when importing .asset file
How to reproduce: 1. Create a new project 2. Import the files from "Dialogue Databases.zip" Actual result: Unity crashes. Reproduc... Read more
[Hub] 'Last Update' row shows future date in the License section
How to reproduce: 1. Open Hub 2. Click on Settings icon -> License Management 3. Observe 'Last Update' row Expected result: Today's... Read more
[IL2CPP] Player crashes on __chkstk when using Auto-Sized TMPro Text
How to reproduce: 1. Open the attached project 2. Build & Run the project Actual result: Player crashes. Reproducible with: 2019.3... Read more
[Hub] Two identical HDRP templates are shown in new project creation whe...
How to reproduce: 1. Open Hub 2. Expand versions list by clicking on arrow down button (next to 'New' button) 3. Select 2019.1.8f1 o... Read more
Errors regarding different serialization layout in Development Build whe...
How to reproduce: 1. Open the attached project 'BugRepro.zip' 2. Build the project (make sure 'Development Build' is ticked) 3. Run ... Read more
Android AdsId is used even when the Ads / Analytics services are disabled
Steps to reproduce: - Create an empty Android project and make sure the Ads and Analytics are both off - Compile and run the applica... Read more
Light2D - Sprite-Lit-Default material is not re-selectable if changed.
If the Sprite Renderer material is changed you are unable to change it back to Sprite-Lit-Default. The default material seems to no ... Read more
(Asset DB v1) Deleted Metadata is re-imported based on asset (as opposed...
(Asset Importer) Deleted Metadata is re-imported based on asset (as opposed to on default behaviour) created off Steps to Repro: 1... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
- The build size is larger when Models have Animation Type set to Generic