Search Issue Tracker

0
votes
Fixed

Non-prefab Assets with .prefab extension are incorrectly handled by the ...

Scene Management

-

Jun 20, 2019

-

Version/s: 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a4

How to reproduce: 1. Open the submitted project (MeshPrefabImport_193) 2. Select the 'customer_model' prefab in the Project window ... Read more

1
votes
Fixed

[Addressables] Default Unity Shaders special bundle always uses LZMA com...

Package: Addressables

-

Jun 20, 2019

-

Version/s: 1.1.4

How to reproduce: 1. Open the attached project ("case_1164325-UnityAddressableTest.zip") 2. Build Player Content 3. Build for WebGL ... Read more

0
votes
Fixed

Freeze or crash on memcpy when importing .asset file

Serialization

-

Jun 20, 2019

-

Version/s: 2019.3.0a6

How to reproduce: 1. Create a new project 2. Import the files from "Dialogue Databases.zip" Actual result: Unity crashes. Reproduc... Read more

0
votes
Fixed

[Hub] 'Last Update' row shows future date in the License section

Hub

-

Jun 20, 2019

-

Version/s:

How to reproduce: 1. Open Hub 2. Click on Settings icon -> License Management 3. Observe 'Last Update' row Expected result: Today's... Read more

4
votes
Fixed

[IL2CPP] Player crashes on __chkstk when using Auto-Sized TMPro Text

IL2CPP

-

Jun 20, 2019

-

Version/s: 2018.3.0a1, 2019.1.0a1, 2019.2.0a1, 2019.2.0b5, 2019.3.0a1

How to reproduce: 1. Open the attached project 2. Build & Run the project Actual result: Player crashes. Reproducible with: 2019.3... Read more

2
votes
Fixed

[Hub] Two identical HDRP templates are shown in new project creation whe...

Hub

-

Jun 20, 2019

-

Version/s: 2019.1.7f1

How to reproduce: 1. Open Hub 2. Expand versions list by clicking on arrow down button (next to 'New' button) 3. Select 2019.1.8f1 o... Read more

1
votes
Fixed

Errors regarding different serialization layout in Development Build whe...

Package: Entity Component System (ECS)

-

Jun 20, 2019

-

Version/s: preview.33 - 0.0.12

How to reproduce: 1. Open the attached project 'BugRepro.zip' 2. Build the project (make sure 'Development Build' is ticked) 3. Run ... Read more

0
votes
Not Reproducible

Android AdsId is used even when the Ads / Analytics services are disabled

Ads

-

Jun 20, 2019

-

Version/s:

Steps to reproduce: - Create an empty Android project and make sure the Ads and Analytics are both off - Compile and run the applica... Read more

2
votes
By Design

Light2D - Sprite-Lit-Default material is not re-selectable if changed.

Package: Scriptable Render Pipeline Lightweight

-

Jun 20, 2019

-

Version/s: 6.7.1

If the Sprite Renderer material is changed you are unable to change it back to Sprite-Lit-Default. The default material seems to no ... Read more

0
votes
By Design

(Asset DB v1) Deleted Metadata is re-imported based on asset (as opposed...

Asset - Importers

-

Jun 20, 2019

-

Version/s:

(Asset Importer) Deleted Metadata is re-imported based on asset (as opposed to on default behaviour) created off Steps to Repro: 1... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.