Search Issue Tracker
Duplicate
Votes
0
Found in
2020.1.0a26
2020.2
2020.2.0a11
Issue ID
1246556
Regression
Yes
[Scene View] Luminance validation value doesn't change in PBR Validation Settings
Value in luminance validation dropdown doesn't change in PBR Validation Settings on switching the draw mode from shaded to validate albedo.
Steps to repro:
1. Create a new project.
2. Scene View > Change the draw mode from Shaded to Validate Albedo under material validation.
3. Change the value in luminance validation dropdown.
Actual Result:
Luminance validation value in dropdown does not change to the selected one.
Expected Result:
Luminance validation value in dropdown changes to the selected one.
Occurring on:
2020.2.0a11,2020.1.0b9,2020.1.0a26
Working fine in:
2020.1.0a25, 2019.3.14f1.
Occuring On:
Only on macOS 10.14
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
- Hinge Joint transforms are reset when toggling the "useMotor" property
- Motion Vector texture reports incorrect Mesh data when Mesh is coming from off-screen
Add comment