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0
votes
Fixed

[IMGUI] Enable Virtual Texturing checkbox is misaligned in player settings

Virtual Texturing

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May 12, 2020

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Version/s: 2020.2.0a8, 2020.2.0a11

Enable Virtual Texturing checkbox is misaligned in layer settings Steps to repro: 1. Create a new Project. 2. File > Build Settings... Read more

0
votes
Won't Fix

[Android] Mono Player Crash when calling System.Diagnostics.Process.GetC...

Mobile

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May 02, 2020

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Version/s: 2018.4, 2018.4.19f1, 2020.2

How to reproduce: 1. Open the attached "CrashReport.zip" Project 2. Build and run the "SampleScene" Scene to Android Actual Behavio... Read more

0
votes
Won't Fix

Motion Vectors of Occluded part of a GameObject are drawn when Dynamic B...

Graphics - General

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May 06, 2020

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Version/s: 2017.4, 2019.3.7f1, 2020.2

How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. In the Scene View, move to Capsule on the X-axis 3. ... Read more

0
votes
Fixed

UI Builder Toolbar Elements get aligned vertically instead of horizontal...

Package: UI Builder

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May 07, 2020

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Version/s: 0.11.0-preview

How to reproduce: 1. Create a new project 2. Import the UI Builder from the Package Manager 3. Open the UI Builder window (Window ->... Read more

0
votes
Fixed

Experimental.Lightmapping.Bake docs are a bit confusing

Progressive Lightmapper

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May 12, 2020

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Version/s: 2019.3

Reported by Jesper Mortensen here https://unity.slack.com/archives/G070C63BK/p1589267662049900 See https://docs.unity3d.com/2020.2/... Read more

0
votes
Won't Fix

[Packman] Upgrading unity project from scene file leads to package misma...

Packman

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May 12, 2020

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Version/s: 2017.4, 2018.4, 2019.1, 2019.2, 2020.1, 2020.2, 2020.2.0a11

Open Unity 2020.2.0a11 Scene file by double click on it while 2019.3.14f1 is opened which leads to package errors in the console. P... Read more

2
votes
Fixed

Low performance on some Android devices when using Universal Render Pipe...

Graphics - General

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Mar 31, 2020

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Version/s: 2019.2, 2019.2.17f1

Steps to reproduce: 1. Open and build User-supplied project 2. Notice the fps counter when in-game Expected: FPS is relatively stab... Read more

0
votes
Fixed

Atlas sprites are re-read when entering Play Mode even if no changes wer...

2D

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Apr 30, 2020

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Version/s: 2020.1.0a15, 2020.1.0b7, 2020.2

How to reproduce: 1. Open user's attached "PlayModeProblem" project 2. Enter Play Mode 3. Exit Play Mode 4. Enter Play Mode again E... Read more

0
votes
Duplicate

[Scene View] Luminance validation value doesn't change in PBR Validation...

Scene/Game View

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May 12, 2020

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Version/s: 2020.1.0a26, 2020.2, 2020.2.0a11

Value in luminance validation dropdown doesn't change in PBR Validation Settings on switching the draw mode from shaded to validate ... Read more

7
votes
Fixed

[macOS] Inconsistent crash in objc_msgSend/objc_retain when previewing A...

Animation

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Apr 27, 2020

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Version/s: 2019.3, 2020.1, 2020.1.0b5, 2020.2

How to reproduce: 1. Open tester-attached project(AnimatorCrash.zip) 2. Enter Play Mode 3. In the Animator window, switch to the 'Pa... Read more

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