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Burst errors in the Console when uninstalling and reinstalling Entities ...
How to reproduce: 1. Create a new Unity project 2. Open Package Manager Window (Window -> Package Manager) 3. Click the "+" icon ... Read more
Setting VideoPlayer.time and pausing results in incorrect player.frame v...
How to reproduce: 1. Download and open the attached project 2. Enter Play mode 3. Press the "Play" button 4. Press the "Pause an... Read more
[iOS] "Embed Frameworks" Build Phase is duplicated when multiple framewo...
How to reproduce: 1. Open the attached project "embedTest.zip" 2. Build the Project for iOS 3. In the Xcode Project Observe the B... Read more
Clicking on Entities Memory in the Profiler throws an error
How to reproduce: 1. Create a new 3D (URP) Project 2. Open Package Manager (Window -> Package Manager) 3. Click the "+" icon 4. ... Read more
Crash on tlsf_free when UI Elements are moved to the side by scrolling
Reproduction steps: 1. Open the “crash_prj” project 2. Open the “BeginnerMission” scene 3. Enter the Play Mode 4. Observe the crash ... Read more
Opening Profiler after Entering and exiting Play mode presents empty Pro...
How to reproduce: 1. Create a new 3D (URP) Project 2. Open Package Manager (Window -> Package Manager) 3. Click the "+" icon 4. ... Read more
Nested object label indentation is incorrect when using the UI Toolkit I...
Reproduction steps: 1. Open the attached "PROJECTFILE" project 2. Open the "Assets/Scene.unity" scene 3. Select the “GameObject... Read more
"System.InvalidOperationException" and "System.IndexOutOfRangeException"...
How to reproduce: 1. Open the attached "ReproProjectErrors.zip" from Google Drive link 2. Enter the Play mode 3. Make sure that P... Read more
[VFX] Gizmo still incorrectly rendered for a hidden property
Steps to reproduce: 1) Create a new VFX Graph 2) Add Sphere and Position properties for it 3) Enable editing gizmos in insp... Read more
SHADERPASS has incorrect value when using Shader Graph for Built-In target
How to reproduce: 1. Download and open the attached project 2. Open the "GeneratedFromGraph-SG.shader" shader 3. Go to line 1623 ... Read more
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