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Screen rotates from portrait to landscape mode during initial applicatio...
How to reproduce:1. Open the attached 'Storyboard.zip' project2. Build 'SampleScene' for iOS3. Deploy project to an iOS device4. Hol... Read more
Particle System mesh UV coordinates change when mesh's geometry layout i...
How to reproduce:1. Open user-submitted project (Geom_Layout_Particles.zip)2. Open the Main scene3. Enter Play Mode4. Select the 'Pa... Read more
[Terrain Tools] New instance of "Export Noice to Texture" window is crea...
A new instance of "Export Noice to Texture" window is created every time even though another instance is already open in Noice Setti... Read more
URP and HDRP builds include unused asset files that cannot be stripped
How to reproduce:1. Open attached project "urpStripping.zip"2. In the Menu bar, go to File > Build Settings...3. In the Build Set... Read more
[Windows] The Unity import progress is not shown in the Windows taskbar
How to reproduce:1. Create a new project2. Inspect the Unity import progress in the Windows taskbar Actual: The Unity import progres... Read more
Custom shader creation APIs are missing the AssetImportContext and thus ...
ShaderGraph and custom shader creation solutions utilizing ShaderUtil.CreateShaderAsset() and ShaderUtil.UpdateShaderAsset() API, ca... Read more
Reordering children in the Hierarchy does not dirty the scene nor record...
Steps:1. Create a GameObject with two children2. Reorder the two children==>Scene is not dirtiedUndo doesn't work either Note:- T... Read more
Asset renaming is slow until library folder is deleted
How to reproduce:1. Open the attached project. Check an edit below for more information2. Select the Canvas object in the Project wi... Read more
Child Coroutine is not stopped when stopping the Parent Coroutine from i...
How to reproduce:1. Open "case_1269454.zip" and SampleScene2. Enter the Play moe3. Press O and observe the Game view, the cube does ... Read more
[Prefabs] Blue highlight (override indicator) is missing for Radius and ...
Blue highlight (override indicator) is missing for Radius and Height Properties in Nev Mesh Obstacle even though changes are visible... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled