Search Issue Tracker
Not Reproducible
Votes
3
Found in
2019.2.0b7
2019.3
Issue ID
1168746
Regression
No
The game objects are black when Baked Global Illumination is checked after switching scenes on Android device
To reproduce:
1. Open attached project ( LightBakeTest.zip )
2. Make sure the Baked Global Illumination is checked in the lightning settings
3. Generate lighting
4. Build and run to android device
5. When application opens press button "Button" and when another scene opens press the button "Button" again.
Actual result: after the second button the scene is black or the object in the scene is black
Expected result: everything should be visible
Reproduced with: 2019.1.14f1; 2019.2.1f1; 2019.3.0a12
on 2017.4.31f1 everything is black; 2018.4 million of errors can't open the project
Tested and reproduced in:
VLNQA00277, Asus ROG Phone (ASUS_Z01QD), Android 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
VLNQA00122, Samsung Galaxy S9 (SM-G960F), Android 9, CPU: Exynos 9 Series 9810, GPU: Mali-G72
VLNQA00224, Samsung Galaxy A5(2017) (SM-A520F), Android 8.0.0, CPU: Exynos 7 Octa 7880, GPU: Mali-T830
VLNQA00022, Xiaomi Redmi Note 3 (Redmi Note 3), Android 5.1.1, CPU: Snapdragon 617 MSM8952, GPU: Adreno (TM) 510
Note: Does not depend on specific Graphic API
Tested and no repro on:
Standalone; iPhone XR iOS 12.0
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Test Runner’s vertical scrollbar overlaps with the up and down arrows and upper toolbar tabs when the window is minimized
- The Input Field view is not updated when deleting lines of text
- The scrollbar does not respect empty lines in the Input Field
- “Texture Atlas Viewer“ button text overlaps another button when the UI Toolkit Debugger is narrowed
- Thresholds are no longer automatically calculated after deleting Motion fields in Blendtrees
ravi64344
Aug 24, 2019 06:00
I am facing the same issue..