Search Issue Tracker
Calculated Mipmap level does not taking XR resolution into account
Steps to reproduce:1. Open the attached user project "VRMipMaps.zip"2. Build and run the player on Quest 23. Observe the test Textur... Read more
UIDocument's rootVisualElement recreated after MonoBehaviour.Start() whe...
The rootVisualElement of a UIDocument component is recreated after MonoBehaviour.Start() is invoked. The problem is that MonoBehavio... Read more
Spot Light is brighter when Lighting is baked in Batch mode
Reproduction steps:1. Open the attached project “LightmappingBatchIssue-2023.1”2. Bake the Lighting using Test > Run3. Wait until... Read more
"Shader error in 'Shader Graphs/Master': invalid subscript 'texCoord2' a...
How to reproduce:Open the attached project "UGUIShaderGraph.zip" Expected results: No errors in the Console windowActual results: "S... Read more
"NotSupportedException: Cannot determine if this GraphicsFence has passe...
How to reproduce:1. Open the attached project "Shaders debug.zip"2. Enter Play Mode Expected results: No errors thrown in the Consol... Read more
Crash on invalid_parameter_internal when opening TMP Font Asset Creator ...
Reproduction steps:1. Open the attached project “CreatorWindowCrash”2. In the Project window select “Assets/Inter-Regular SDF.asset”... Read more
The Editor becomes unresponsive when exiting Play Mode
Reproduction steps:1. Open the attached “repro-project“2. Open the “Assets/Scenes/Map.unity“ scene3. Enter Play Mode4. In the Game V... Read more
Editor crashes on OverlapSphereCommandJob when using NativeArray<Overlap...
How to reproduce:1. Open the “IN-51379_repro2.zip“ project2. Navigate to Assets → Scenes → Test and open the “LowPolyFPS_Map1“ Scene... Read more
[Backport] Editor crashes when compiling scripts if UNITY_DIAG_ENABLE_DO...
How to reproduce:0. If not set already, set the UNITY_DIAG_ENABLE_DOMAIN_RELOAD_TIMINGS system environment variable to value 1 and r... Read more
Inspector becomes blank when applying Plugin changes
Reproduction steps:1. Open the “PluginApply_Stripped“ project2. Select the “Plugins/UnrealLightmass-Zen.dylib” asset3. In Inspector ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved