Search Issue Tracker
By Design
Votes
0
Found in
2023.2.0b3
Issue ID
UUM-47682
Regression
Yes
UIDocument's rootVisualElement recreated after MonoBehaviour.Start() when UIBuilder is opened
The rootVisualElement of a UIDocument component is recreated after MonoBehaviour.Start() is invoked.
The problem is that MonoBehaviours that uses the content of this UIDocument 's rootVisualElement are left with references to the old rootVisualElement.
Steps:
1. Create a Scene
2. Add a new UIDocument using "Assets/UI Toolkit/UI Document" menu item
3. Set the source asset of the UIDocument to an valid uxml asset with a button.
4. Create a MonoBehaviour and add it to the UIDocument game object.
5. In Start() of the MonoBehaviour, connect an action to the click event of the button of the UIDocument.
_void Start()_
_{_
_getComponent<UIDocument>().rootVisualElement.Q<Button>().clicked += myAction;_
_}_
6. Open the UI Builder
7. Start play mode
8. Verify that clicking on the button triggers your action.
Actual outcome:
The action is not executed because the whole UI Document's content has been recreated with a new rootVisualElement after Start() was invoked (seems to be caused by due to live update).
Expected outcome:
Not sure,
1) Maybe the content should never been recreated
2) or there should be at least a notification when the content is recreated but this lead to a different way to access with UIDocument from MonoBehaviours.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator window has a dropdown button that throws “MissingReferenceException” error on a new project when the previous project had a GameObject with an animation
- Terrain Layer settings remain when the Terrain Layer is removed
- Terrain Layer settings UI elements overlap when a new Terrain Layer is created
- Animator State name overflows outside the visual box when the State has a long name
- UI Document file remains marked as Dirty after Undoing made changes
Resolution Note:
This is indeed a non-ideal design at the moment, however, it is still "by design". Using Start() to created UI Toolkit is not supported when also using UI Builder's Live Reload feature. Always create UI in OnEnable().