Search Issue Tracker
Fixed in 2021.3.34f1
Fixed in 2021.3.X, 2022.3.X, 2023.2.X, 2023.3.X, 2023.3.0a14
Votes
0
Found in
2021.3.30f1
2022.3.8f1
2023.1.11f1
2023.2.0b7
2023.3.0a3
Issue ID
UUM-47689
Regression
No
"NotSupportedException: Cannot determine if this GraphicsFence has passed as this platform has not implemented GraphicsFences." is thrown when using GraphicsFence
How to reproduce:
1. Open the attached project "Shaders debug.zip"
2. Enter Play Mode
Expected results: No errors thrown in the Console window
Actual results: "NotSupportedException: Cannot determine if this GraphicsFence has passed as this platform has not implemented GraphicsFences." is thrown
Reproducible with: 2021.3.30f1, 2022.3.8f1, 2023.1.11f1, 2023.2.0b7, 2023.3.0a3
Reproducible on: Windows 10 22H2
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
Add comment