Search Issue Tracker
Fixed in 2023.3.0a9
Fixed in 2023.2.X, 2023.2.0b15, 2023.3.X
Votes
0
Found in
2023.2.0a3
2023.2.0b7
Issue ID
UUM-47712
Regression
Yes
Inspector becomes blank when applying Plugin changes
Reproduction steps:
1. Open the “PluginApply_Stripped“ project
2. Select the “Plugins/UnrealLightmass-Zen.dylib” asset
3. In Inspector toggle any property (e.g. toggle “Load on startup” on and off)
4. Click Apply
Expected result: The asset is still selected and the Inspector displays it
Actual result: The asset is unselected and the Inspector is blank
Reproduced in: 2023.2.0b7, 2023.3.0a2, 2023.3.0a3
Not reproduced in: 2021.3.30f1, 2022.3.8f1, 2023.1.9f1, 2023.2.0b6
Could not test in: 2023.3.0a1 (unavailable in Saihai)
Reproduced on: macOS 13.4.1 (Intel, M1)
Not reproduced on: No other environment tested
Notes:
1. Not reproduced with Texture Import Settings
2. Might have to use a different plugin on Windows but it should be reproducible with any DLL
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Element background colors change places in Game window after reopening UI Builder
- Unity Theme can't be changed when any compilation errors are thrown
- Editor layout does not save custom Editor windows when they are declared using file-scoped namespaces
- Crash on VFXManager::CollectShadowCullResults when opening a specific scene
- Component Glyphs value is truncated and Ligature Table glyph fields become inaccessible when increasing the Component Glyphs count
Resolution Note (fix version 2023.3):
Fixed in: 2023.3.0a9
Resolution Note (fix version 2023.2):
Fixed in: 2023.2.0b15