Search Issue Tracker

In Progress

Under Consideration for 2021.3.X, 2022.3.X, 6000.1.X, 6000.2.X, 6000.3.X

In Progress in 6000.0.X

Votes

0

Found in

2021.3.30f1

2022.3.8f1

2023.1.10f1

2023.2.0b7

2023.3.0a3

6000.0.0b11

6000.1.0a7

6000.2.0a1

6000.3.0a1

7000.0.0a1

Issue ID

UUM-47681

Regression

No

Calculated Mipmap level does not taking XR resolution into account

-

Steps to reproduce:
1. Open the attached user project "VRMipMaps.zip"
2. Build and run the player on Quest 2
3. Observe the test Texture changing

Expected results: Texture is affected by VR resolution, not by the screen resolution
Actual results: Texture is affected by screen resolution, not VR resolution

Reproducible with: 2021.3.30f1, 2022.3.8f1, 2023.1.10f1, 2023.2.0b7, 2023.3.0a3

Reproducible on: Windows 10 2H22
Not reproducible on: No other environment tested

Notes:
-Tested with both OpenXR and OculusXR plugins
-When deploying to Quest, the 1D backbuffer is still created, but not used. To reduce the impact of this, Screen.SetResolution is used to decrease the size. When setting the Screen resolution to a reduced resolution, the calculated mipmap level is affected, reducing the quality of these Textures.
-Issue is not reproducible on a Non VR Standalone player

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.