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[Shuriken] ParticleSystem Trigger Exit Callback is not clearing flags on...
How to reproduce:1. Open tester-attached project (ParticleExitCallback.zip)2. Open the SampleScene3. Enter Play Mode and watch the w... Read more
[Shader Graph] Shader breaks when a certain symbol is added to an Enum k...
How to reproduce:1. Open the user's attached "Gondwana2020.zip" project2. Create a new Shader Graph in the Project window (Right-cli... Read more
AssetBundles which share dependency cannot both be loaded when they exis...
Reproduction steps:1. Open the attached projects "MainProject" and "ExtraProject"2. Build Player Content in both of them3. In "MainP... Read more
[2D Game kit] "Import parameters got modified during import" error is th...
How to reproduce:1. Open the Unity Hub2. Go to the Learn tab3. Download the "2D Game Kit"4. Open the downloaded project5. Wait for i... Read more
[URP] Keyframes cannot be added to the Animation's Timeline when Animati...
How to reproduce:1. Open the attached "SpotlightInnerAngle" project2. Open the "SampleScene" Scene3. Open the Animation window (Wind... Read more
Building subscenes without platform package doesn't work
Only select platforms implement platform package (like com.unity.platforms.windows). For platforms that don't have that package, you... Read more
[URP] OnMouse methods are not called when using Camera Stacking with dif...
How to reproduce:1. Open attached "CameraStackIssue" project2. Enter Play Mode3. Try to click on the cube in the Game View4. Click o... Read more
[Android] URP with Linear Color space causes artifacts on Android with V...
How to reproduce:1. Open the project attached in the google drive in the Case edits2. Make sure, that Linear Color space is selected... Read more
[Polybrush] Color Element doesn't does not return to the Pallete when it...
How to reproduce:1. Create a new project2. Window -> Package Manager > Install Polybrush3. Click Tools -> Polybrush -> P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled