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Fixed in 2019.3.X



Found in





Issue ID




GameView.Paint is renamed to another window's .Paint activity when the other window is docked with Game View window

Window management


How to reproduce:
1. Create a new project
2. Go to Window > Layouts and select Default
3. Enter Play Mode
4. Open the Profiler, select "Editor" as target (or enable Profile Editor in older versions), select the Hierarchy view of the "CPU Usage" Profiler Module
5. In the Profiler, enable Record
6. In the Hierarchy view go to EditorLoop > ApplicationTickTimer > UpdateScene > UpdateSceneIfNeeded > UpdateScene > GUIView.RepaintAllPlayerLoopController

Expected result: The GUIView.RepaintAllPlayerLoopController has an activity named GameView.Paint
Actual result: The GUIView.RepaintAllPlayerLoopController has and activity named SceneView.Paint

Reproducible with: 2019.1.11f1, 2019.2.0b10, 2019.3.0a10

- It is required for the layout to change for this problem to occur
- It seems that only the name is registered incorrectly as the further registered activity is related to Game View window
- The name is registered incorrectly even if the window docked with GameView window is deleted
- GUIView.RepaintAllPlayerLoopController became available from 2019.1.0a10. Before that, the Activity was called GUIView RepaintAll
- Until version 2019.1.0a8 GUIView RepaintAll did not contain .Paint activities

  1. Resolution Note (fix version 2019.3):

    Fixed in 2019.3.0a12

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