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0
votes
Fixed

[HDRP] Post Processing Custom Frame Settings should be removed from Refl...

Package: Scriptable Render Pipeline HD

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Aug 20, 2020

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Version/s: 8.1.0, 7.4.1

Steps to reproduce:1. Open attached project, point to your srp repo, open SampleScene2. Select "Reflection Probe Volume" game object... Read more

4
votes
Fixed

OnValidate called when Monobehaviour inside Prefab changes

Asset - Database

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Aug 20, 2020

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Version/s:

From this forum post:https://forum.unity.com/threads/asset-pipeline-v2-script-reimport-performance.784322/#post-6134054 It appears t... Read more

0
votes
Fixed

[2D] Icon is missing on creating SpriteShapeProfile at the time of creating

Package: 2D Sprite Shape

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Aug 20, 2020

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Version/s: 5.0.0, 5.0.1

Icon is missing in the Project window on creating Sprite Shape Profile Steps to Repro: 1. Create a new Project in 2D Template2. Proj... Read more

0
votes
Fixed

[PolyBrush] Copy/Paste for Prefab Settings does not work

Package: Polybrush

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Aug 20, 2020

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Version/s: 1.0.2

How to reproduce:1. Open the attached project named "Case_1271799"2. Click -> Tools -> Polybrush -> Polybrush Window3. Sele... Read more

0
votes
Fixed

[2D] Unable to assign GUID error occurs on updating 2D SpriteShape packa...

Package: 2D Sprite Shape

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Aug 20, 2020

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Version/s: 5.0.1

Unable to assign GUID error occurs on updating 2D SpriteShape package to 5.0.1 Steps to Repro: 1. Create a new Project2. Install/Upd... Read more

0
votes
Fixed

[Android][GLES3] Using framebufferfetch and sampling a texture at the sa...

Mobile

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Aug 20, 2020

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Version/s: 2019.1.0b10, 2019.3.15f1, 2019.4, 2020.1, 2020.2

Repro steps:1. Open attached project2. Build and Run on Android3. Check for errors in the logcat Actual: GLSL link error: Error: uni... Read more

1
votes
Fixed

Some Chinese characters are shown as not recognized when rendering with ...

UI Toolkit

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Aug 20, 2020

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Version/s: 2018.3.11f1, 2019.4, 2020.1, 2020.2

How to reproduce:1. Open attached project "UIElement_test.zip"2. Open "SampleScene" scene3. Enter Play Mode4. Observe rendered chine... Read more

0
votes
Fixed

[Android] The Grabpass does not work when the Blit Type is set to Auto

Android

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Aug 20, 2020

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Version/s: 2018.4, 2018.4.26f1, 2020.2

Reproduction steps:1. Open the user attached project "TestGrabPass.zip"2. Switch platform to Android3. In the Project window under "... Read more

0
votes
By Design

Depth Buffer Offset value is converted to integer in calculations

Shader System

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Aug 20, 2020

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Version/s: 2018.4, 2019.4, 2019.4.7f1, 2020.1, 2020.2

How to reproduce:1. Open attached project "depthbuffer.zip"2. Open "SampleScene" scene Expected result: Notice that the green cube i... Read more

0
votes
By Design

[Cinemachine] Transposer virtual Camera makes the Camera View jitter whe...

Package: Cinemachine

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Aug 20, 2020

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Version/s: 2.6.1

Reproduction steps:1. Open user attached project "CinemachineJitterIssue-2020.1.zip"2. In the Project window under "Assets/Scenes" f... Read more

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