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Fixed in 2020.1

Fixed in 2019.3

Votes

0

Found in

2019.2.0b1

2019.2.0f1

2019.3.0a1

Issue ID

1173687

Regression

No

Meshes that contribute GI but have receive GI: Light Probes aren't lit by Light Probes

Global Illumination

-

How to reproduce:
1. Open the "Lighting" Scene in the "Lighting.zip" Project
2. Enable Hidden Objects in the Scene
3. Set Shadows > Max Distance to 10 in "Render Settings" GameObject
4. Observe the "__SphereLightmappedLightProbes" GameObject not being affected by the Cube's shadow

Expected Behaviour: "__SphereLightmappedLightProbes" GameObject is being affected by the Cube's shadow
Actual Behaviour: "__SphereLightmappedLightProbes" GameObject is not being affected by the Cube's shadow

Reproducible with: 2019.2.0f1, 2019.3.0a11

  1. Response avatar

    Resolution Note (fix version 2020.1):

    Probe-lit GI contributors did not sample occlusion from probes and where therefore unshadowed when outside the shadow distance. The reason for this was that IsLightmappedForRendering, which is used to setup either shadowmasking or regular probe sampling using occlusion values, was not checking for GI contributors that only influence and set them up as shadowmasked objects.

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