Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2019.2.0b1
2019.2.0f1
2019.3.0a1
Issue ID
1173687
Regression
No
Meshes that contribute GI but have receive GI: Light Probes aren't lit by Light Probes
How to reproduce:
1. Open the "Lighting" Scene in the "Lighting.zip" Project
2. Enable Hidden Objects in the Scene
3. Set Shadows > Max Distance to 10 in "Render Settings" GameObject
4. Observe the "__SphereLightmappedLightProbes" GameObject not being affected by the Cube's shadow
Expected Behaviour: "__SphereLightmappedLightProbes" GameObject is being affected by the Cube's shadow
Actual Behaviour: "__SphereLightmappedLightProbes" GameObject is not being affected by the Cube's shadow
Reproducible with: 2019.2.0f1, 2019.3.0a11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The "Add Component" context menu root level has a parent when is reopened after selecting a Component
- [Android] Crash on memcpy when building for Android Platform
- Cannot create DropdownField with nested choices when using UIToolkit
- Lightmaps are baked incorrectly for GameObjects when their Position is <=-2048 or >=2048 on any of the coordinates
- Sahder errors in Player when "Strict shader variant matching" is enabled and the rendering path is set to "Deferred"
Resolution Note (fix version 2020.1):
Probe-lit GI contributors did not sample occlusion from probes and where therefore unshadowed when outside the shadow distance. The reason for this was that IsLightmappedForRendering, which is used to setup either shadowmasking or regular probe sampling using occlusion values, was not checking for GI contributors that only influence and set them up as shadowmasked objects.