Search Issue Tracker

Fixed in 2020.1.X

Fixed in 2019.3.X



Found in




Issue ID




Meshes that contribute GI but have receive GI: Light Probes aren't lit by Light Probes

Progressive Lightmapper


How to reproduce:
1. Open the "Lighting" Scene in the "" Project
2. Enable Hidden Objects in the Scene
3. Set Shadows > Max Distance to 10 in "Render Settings" GameObject
4. Observe the "__SphereLightmappedLightProbes" GameObject not being affected by the Cube's shadow

Expected Behaviour: "__SphereLightmappedLightProbes" GameObject is being affected by the Cube's shadow
Actual Behaviour: "__SphereLightmappedLightProbes" GameObject is not being affected by the Cube's shadow

Reproducible with: 2019.2.0f1, 2019.3.0a11

  1. Resolution Note (fix version 2020.1):

    Probe-lit GI contributors did not sample occlusion from probes and where therefore unshadowed when outside the shadow distance. The reason for this was that IsLightmappedForRendering, which is used to setup either shadowmasking or regular probe sampling using occlusion values, was not checking for GI contributors that only influence and set them up as shadowmasked objects.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.