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Scripts are unable to compile after upgrading project to 2019.3.0b4
How to reproduce: 1. Open the user-supplied project 2. Observe the errors in the Console window Expected result: after upgrading th... Read more
OnTriggerEnter event does not get executed even if Character Controller ...
Reproduction steps: 1. Open project in "TriggerEnter.zip" 2. Select both Cube and Capsule in the Hierarchy window so you can see the... Read more
[Capacity] Particle strips in GPU event-triggered systems override the p...
Repro steps: 1. Open the attached VFX 2. Set the capacity of the Particle Strip system to 64 3. Observe how the blue (parent) partic... Read more
Can't add a script as a component when there are two classes with the sa...
Can't add a script as a component when there are two classes with the same Name (one is a MonoBehaviour, the other isn't) in the sam... Read more
[HDRP] Particles are ghosted when Temporal Anti-Aliasing is enabled in P...
How to reproduce: 1. Open the VM -> Bug Attachments -> project -> '1195582-Ghosted-particles-TAA.zip' project (more information in E... Read more
[SerializeReference] Crash when using SerializeReference with preloaded ...
1) Pull attached changeset 2) Build a standalone player, windows x64 was tested locally. 3) Launch player, crash! Read more
[XR][XR SDK][Oculus] In mirror view, Render viewport scale changes take...
When using XR SDK oculus 1.1.1 and higher changing the render viewport scale results in a single frame of the blit to mirror screen ... Read more
[Encoding/compression] Changing "Lightmap Encoding" setting does not tak...
To reproduce: 1. Open the project in case 1195549, 2. Edit File->Build Settings...->Player Settings...->Player->Lightmap Encoding, ... Read more
Lightmap textures are broken when lightmap quality is set to Normal or Low
If user imports a texture to use with texture type Lightmap, using any built-in (non-lightmapping aware) shader, e.g. the "Default" ... Read more
[GPU PLM] CL_INVALID_PROGRAM error and fallback to CPU Lightmapper after...
Steps to repro: 1. Open the attached project and 'SampleScene' scene; 2. In the Lighting window click 'Generate Lighting' button. ... Read more
All about bugs
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