Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2018.4
2019.1
2019.2
2019.3
2020.1
Issue ID
1195551
Regression
No
[Encoding/compression] Changing "Lightmap Encoding" setting does not take effect unless one nukes Library restarts
To reproduce:
1. Open the project in case 1195549,
2. Edit File->Build Settings...->Player Settings...->Player->Lightmap Encoding, and set it to Normal Quality or High Quality
Notice that changing the setting does not actually make any visible change in the cube object in the scene. Then close editor, delete Library/ and reopen. Now observe that the visual appearance of the cube lightmap has changed, according to screenshots shown in bug 1195549. (note that if bug 1195549 is fixed, changing between Normal and High Quality is not expected to any longer produce such a noticeable visual difference, which can mask reproing the effect of this bug)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
Add comment