Search Issue Tracker
Fixed in 13.1.2
Votes
0
Found in [Package]
12.0.0
Issue ID
1376487
Regression
Yes
[2D URP] Global Light with shadow settings enabled break batching
[2D URP] Global Light with shadow settings enabled break batching
Global Light 2D with "Shadow Intensity" and "Shadow Volume Intensity" enabled, causes layer batching to break
Repro steps:
1. Open Batch2DURP.zip project in Unity 2021.1.1f1 or above
2. Open SampleScene and select Global Light 2D, switch Inspector to Debug mode
3. Observe "Shadow Intensity Enabled" and "Shadow Volume Intensity Enabled" checked
4. Open Frame Debugger and enable it
5. Under Draw All Renderers > Draw Layer Batch > RenderLoop.Draw, observe 2 Draw Dynamic calls as the capsules in scene are drawn separately
Expected results: Only 1 Draw Dynamic call, capsules in scene are drawn together/batched
Actual results: 2 Draw Dynamic calls, capsules in scene are not drawn together/batched
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (fix version 13.1.2):
Fix for this issue is available on Unity 2022.1.0b1 and above
Resolution Note:
Fix for this issue available on Unity 2021.2.16f1 and above