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Fixed in 2022.1.X

Fixed in 2020.3.X, 2021.2.X

Votes

4

Found in

2020.3.21f1

Issue ID

1376203

Regression

Yes

Severe flickering in Unity 2020.3.21f1 with OpenXR on HL2

XR SDK

-

This issue has no description.

Comments (4)

  1. 09c12b43ac063a67682bb7d5f962e34e?d=mm

    DevDunk

    Nov 20, 2021 14:18

    https://unity3d.com/unity/whats-new/2021.2.3

    Here it says it's still a known issue, while in the last few notes it also says it's fixed...

  2. Cbcf04c445ace3b4e408b2abd75bc85d?d=mm

    julianloehr-il

    Nov 18, 2021 13:06

    This issue is also present in 2020.3.22 when using the Windows XR Plugin instead of OpenXR.

  3. 7830c2641644f537ccbcf63921f7fad5?d=mm

    horatiu665

    Nov 08, 2021 08:57

    I found that the flickering happens when Shared Depth Buffer is turned on, but not when it's turned off. I also use MRTK 2.7.2 with openxr. And the flickering does not happen on 2020.3.20f1 so I keep using that one on windows, although 2020.3.20f1 editor has bad performance on macs where we use 2020.3.21f1 with better editor performance.

  4. 3566013a2209c4669433d4e80703f4b9?d=mm

    villevli

    Nov 05, 2021 19:13

    I have also encountered severe rendering issues (random kind on flicker on some or all objects or the whole screen) that make the app unusable. Happens after exiting to home screen and then resuming the app. I am using MixedRealityToolkit 2.7.2 with OpenXR setup using the instructions in Microsoft docs docs.microsoft.com/en-us/windows/mixed-reality/develop/unity/xr-project-setup?tabs=openxr

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