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3
votes
Fixed

[iOS] Unable to create Texture2D's with ASTC_RGBA_4x4 texture format at ...

Texture

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Sep 11, 2020

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Version/s: 2019.1.0a1, 2019.4, 2019.4.10f1, 2020.1, 2020.2

How to reproduce:1. Open the attached 'ASTCTester.zip' project2. Switch Platform to iOS in Build Settings3. Build for iOS and open t... Read more

0
votes
Fixed

[SceneViz] CTRL + I (inverse selection) will ignore objects that aren't ...

Scene/Game View

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Sep 11, 2020

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Version/s: 2018.2.0a6

1. Open new scene2. Create multiple objects in the scene3. Make one of them not pickable from the hierarchy (hand icon on the left o... Read more

0
votes
Fixed

ETC Texture Compressor's Fast, Normal, Best properties stay in "Legacy" ...

Settings Window

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Sep 11, 2020

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Version/s: 2020.2.0a8

How to reproduce:1. Open the attached "1277170_ETCTexture.zip" project2. Go to File -> Project Settings3. Select the Editor categ... Read more

12
votes
By Design

Render Texture will not be rendered in Build if the Graphics.Blit method...

Texture

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Sep 11, 2020

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Version/s: 2018.4, 2020.2, 2020.2.0b2

How to reproduce:1. Open the user's attached "RenderTextureAddressableIssue.zip"2. Open the "SampleScene" Scene3. Select the "Spawn"... Read more

0
votes
Fixed

The Input is delayed when adding the user Input in the "Extensions handl...

Themes

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Sep 11, 2020

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Version/s: 2019.3.0b11, 2020.1.0a11, 2020.1.5f1

How to reproduce:1. Open the attached "UnityBugReport.zip" project2. Navigate to Edit/Preferences/External Tools3. Set Rider as the ... Read more

1
votes
Postponed

[HDRP] Baked sky contribution is missing while baking lighting in scene ...

Package: Scriptable Render Pipeline HD

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Sep 11, 2020

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Version/s: 7.4.3

Steps to reproduce: 1. Download and open SponzaHDRP project2. Open Sponza and SponzaLightingDay scenes3. Set SponzaLightingDay scene... Read more

0
votes
Fixed

There is no way to have 2 instances of AndroidJavaObject with different ...

Android

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Sep 11, 2020

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Version/s: 2018.4, 2019.4, 2019.4.3f1, 2020.1, 2020.2, 2021.1

Use cases:1 AndroidJavaObject needs to be passed to multiple independent bodies of code -- each which have their own independent dur... Read more

0
votes
Fixed

[UIR] Clear color isn't premultiplied before being applied

Package: UI Toolkit

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Sep 11, 2020

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Version/s: 1.0.0-preview.8

When specifying a clear color in the PanelSettings, the color is applied as-is. For example, we can specify (1,1,1,0.5) and this val... Read more

1
votes
Fixed

[Vulkan][Metal]Shader compilation fails when building for Android or IOS...

Shader System

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Sep 11, 2020

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Version/s: 2019.4, 2019.4.8f1, 2020.1, 2020.2

Steps to reproduce:1. Open user's attached project "Shapes.zip"2. Built it for Android3. Notice that builds freezes when compiling s... Read more

0
votes
Fixed

Editor crashes at compute shader importing if shader compiler spawning f...

Shader System

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Sep 11, 2020

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Version/s:

On some obscure situations the shader compiler process spawning can fail despite of multiple retries. In this case the editor can cr... Read more

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