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"Space saved if De-duplicated" shows incorrect value when the asset cont...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the Addressable Groups window (Window > Asset Management > Ad... Read more
"List<AssetReference>" does not support drag-and-drop when dragging Game...
How to reproduce: 1. Open the “IN-92457.zip“ project 2. Open the “SampleScene“ 3. Select the “Test“ GameObject in the Hierarchy 4. D... Read more
"error CS0118: 'Editor' is a namespace but is used like a type" error wh...
Reproduction steps: 1. Open the attached “AddressablesEditorNamespace.zip” project 2. Observe the Console Expected result: No e... Read more
The image from the atlas which is used by a prefab is missing when sprit...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. In File Expl... Read more
Errors are thrown and sprite fails to load when loading via AssetReferen...
Reproduction steps: 1. Open the attached “Unity6_SpriteAtlasBug.zip” project 2. Open the “Assets/TestScene.unity“ Scene 3. Enter ... Read more
Sprite Atlas bundles size is double when built for iOS
Reproduction steps: 1. Open the attached “BugRepro” project 2. In the Build Settings, make sure iOS platform is selected 3. In th... Read more
AssetReference displays that the value is not set when the reference is set
Reproduction steps: 1. Open the attached “IN-89996” project 2. Open the Addressables Groups window (Window > Asset Management > Addr... Read more
IndexOutOfRangeException occurs when assigning a subasset from a Sprite ...
How to reproduce: 1. Open the attached “IN-87971” project 2. Open the “SampleScene” Scene 3. Create an empty GameObject in the Sc... Read more
Shared Bundle Settings group and load path are ignored when building Add...
How to reproduce: 1. Open the attached “IN-87992” project 2. Open the Addressables Groups window (Window → Asset Management → Addr... Read more
Invalid FilePath in AddressablesPlayerBuildResult.BundleBuildResult when...
Reproduction steps: 1. Open the attached “MagAddressables“ project 2. Open “Library/PackageCache/com.unity.addressables@1.21.2/Edi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- OnPostprocessAllAssets() is not called for a modified Prefab when another Asset is set Dirty in the same callback
- [Android] UIToolkit ClickEvent is fired when the device is rotated
- Compilation errors occur when "uintBitsToFloat(int)" gets used in OpenGLES
- User Reporting does not send reports when Managed Stripping Level is set to Low or higher
- Editor crashes and a window with "GetManagerFromContext: pointer to object of manager 'MonoManager' is NULL (table index 5)" error is thrown when launching a project with a corrupted library