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[Addressables] ResourceProviders are not reloaded when the catalog is up...
Reproduction steps: 1. Open the “ResourceProvider_Stripped“ project 2. Open the “SampleScene“ scene 3. Choose Tools menu > Clear Cac... Read more
Addressables Path Variable has an incorrect Bundle Location set when sel...
Reproduction steps: 1. Open the "IN-46428.zip" project 2. Open Window -> Asset Management -> Addressables -> Profiles window 3. Clic... Read more
ResourceLocator.AllLocations returns duplicate ResourceLocations when bi...
Reproduction steps: 1. Open the attached project "TestBinaryCatalog7" 2. Clear Addressables Build cache 3. Build Addressables 4.... Read more
"Failed to remove scene from Addressables profiler" warning when using A...
Reproduction steps: 1. Open the “UnloadAsyncWarning“ project 2. Open the “Bootstrap” scene 3. Open the Addressables Groups window... Read more
"AssetBundle is already registered with another AssetBundle" warning is ...
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Open the “Assets/bootstrapper.unity” Scene 3. Open the Addresables G... Read more
"RemoteProviderException : Unable to load asset bundle” error is thrown ...
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Open the “Assets/Scenes/SampleScene.unity” Scene 3. Open the Addresa... Read more
[Addressables] Timeout and RedirectLimit range limits are serialized inc...
Reproduction steps: 1. Open the “AddressablesStripped“ project 2. Open “Packages/Addressables/Editor/Settings/GroupSchemas/Bundled... Read more
Removing a Sprite from a Sprite Atlas causes an Exception in CalculateSc...
Reproduction steps: 1. Open the "IN-45683.zip" project 2. Open "Assets/Scenes/SampleScene" 3. Open the Addressables Groups window... Read more
Downloaded AssetBundle is loaded into the memory when using DownloadDepe...
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Open the “Assets/Scenes/SampleScene.unity” Scene 3. Open the Addresa... Read more
RetryCount is not working when sending HTTP requests
Reproduction steps: 1. Open the attached project "TestRetry" 2. Build Addressables 3. Enter Play mode and wait a few seconds E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceExceptions are being thrown when saving a ScriptableObject with an array of a type with a CustomPropertyDrawer that uses TrackPropertyValue
- Applied velocity is inconsistent when using Rigidbody AddForce() with ForceMode.VelocityChange
- Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with an empty script attached
- Scroll offset is framerate-dependent when scrolling with velocity in the Device Simulator
- "Object.FindObjectsOfType<T>() is obsolete" warning is thrown when using "Transitions Plus" asset