Search Issue Tracker
Fixed
Votes
1
Found in [Package]
2.6.0
Issue ID
ADDR-4010
Regression
No
LoadAsset fails and Warning "The referenced script (Unknown) on this Behaviour is missing!" is present when using AssetBundle with Addressables
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Navigate to Window > Asset Management > Addressables > Groups
4. Change Play Mode Script to "Use Existing Build (Windows)"
5. Click Build > New Build > Default Build Script
6. Enter the Play Mode
7. Observe the Console
Expected result: "LoadAllAssets.Length: 1" exists
Actual result: Warning "The referenced script (Unknown) on this Behaviour is missing!" and Log Message "LoadAllAssets.Length: 0" is present
Reproducible with: 2.6.0 (2022.3.62f1, 6000.1.9f1, 6000.3.0a1)
Could not test with: 6000.0.52f1 (Library\PackageCache\com.unity.2d.tilemap.extras@eefc9f6533f8\Editor\Tiles\AutoTile\AutoTileTemplate.cs(12,37): error CS0246: The type or namespace name 'TileTemplate' could not be found)
Reproducible on:
Play mode
Windows Standalone Player
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Notes:
- "addressablesgroup_asset_all.bundle" does not contain a dependency on "(hash)monoscripts(hash).bundle"
- Reproducible with Mono and IL2CPP
Workarounds:
- Execute `Addressables.LoadAssetAsync<IAssetBundleResource>("(hash)monoscripts(hash).bundle")` before "LoadAllAssets"
- Set "MonoScript Bundle Naming Prefix" to "Custom" in AddressableAssetSettings and do not set "MonoScript Bundle Custom Prefix"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment