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Unity crashes when using GraphicsSettings.useScriptableRenderPipelineBat...
How to reproduce:1. Open attached project ("nested-prefab-crash.zip")2. Open scene Assets > Core > Scenes > Test-Occlusion-... Read more
[SpeedTree] Reference changes when upgrading to 2019.1.0b4 and later
Steps to reproduce:1. Open original project "SpeedTreeRepro.zip" in 2018.32 Select the GameObject called "Model" from the Hierarchy ... Read more
[macOS] Package Manager window does not show up when the project title c...
How to reproduce:1. Create a new Unity project with Unicode characters in the title2. Attempt to access the Package Manager window E... Read more
Editor crashes with ReportFixture after when colliding with tilemap coll...
To reproduce:1. Open attached project "2D Platformer Controller.zip"2. Enter Play mode3. While in Play mode, delete some of the coll... Read more
View breaks when eyeTextureResolutionScale / renderViewportScale are cha...
Steps to reproduce:1. Download and open the attached project2. Enter Playmode in VR Expected result: render scale and resolution are... Read more
Object references to other prefabs are not stored when prefabs are creat...
How to reproduce:1. Open the attached "repro.zip"2. Right-click on 'test.txt ' Asset and click on 'Reimport'3. Double click on creat... Read more
GC.Collect() to be called at regular intervals causing noticeable lag sp...
How to reproduce:1. Open the attached PeriodGcCollect2017.zip project2. Enter the Play Mode3. Go to Profiler window -> select Pro... Read more
Importing Unity Package does not keep track of renames
Steps to reproduce:1. Create a new empty Unity Project2. Set Meta Files to be Visible (Edit > Project Settings > Editor > V... Read more
Exception thrown in one async tasks stops all other async methods
Steps to reproduce:1. Download 1130295_repro.zip and open "SampleScene"2. Enter play mode Expected results: Expectation is thrown on... Read more
Unable to Bind Null Depth Buffer When Using MRT
Steps:1. Open attached repro project2. Open the scene3. Hit play4. observe console for errors Expected: depth should be optional whe... Read more
All about bugs
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