Search Issue Tracker
Fixed in 2019.2.X
Votes
0
Found in
2019.1.0b1
Issue ID
1130301
Regression
No
Importing Unity Package does not keep track of renames
Steps to reproduce:
1. Create a new empty Unity Project
2. Set Meta Files to be Visible (Edit > Project Settings > Editor > Version Control > Mode > Visible Meta Files)
3. Import ScriptAOnly.unitypackage from the QA attached project - ScriptA.cs gets imported
4. Import ScriptBOnly.unitypackage
5. Import Unity Package window shows ScriptA - The imported script does contain the line - // Renamed to ScriptB (GUID is unchanged)
6. Import ScriptAandB.unitypackage
7. Observe that Import Unity Package window shows ScriptA twice. Un/tick one will un/tick both. The imported script only contains -// Duplicated ScriptB and renamed to ScriptA (GUID is new). The script that contains - // Renamed to ScriptB (GUID is unchanged) - is missing
Expected result: Importing Unity Package should keep track of renames
Reproduced in: 2019.2.0a6, 2019.1.0b5, 2017.4.21f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Error Pause", Player logging, and the searchbar tools disappear when the Console window is below 420px width
- “'Object.FindObjectOfType<T>()' is obsolete: 'Object.FindObjectOfType has been deprecated” warning displays incorrect deprecated method replacement
- World Space UI element is invisible near the camera in Prefab Edit Mode when the Canvas has a non-default Z position
- URP 2D Sprite Lights are rendered in a blocky pattern on Nvidia 5000 series GPUs when using DX11
- Editor freezes and constantly repaints when the Open XR's Project Validation Player Settings are opened
Add comment