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Editor crashes on GenerateSharedVerticesIndexList when importing .3ds file
Reproduction steps:1. Open the attached "case_1268563" project2. Right-click on the "stgJC2_115.3ds" file in the Project window3. Se... Read more
Crash on StackWalker::GetCurrentCallstack when calling GrammarRecognizer...
How to reproduce:1. Open attached project "Case_1268538" and load Scene "TestVoiceRecognition"2. Enter Play Mode3. Plug a microphone... Read more
IdLabelConfig fields are not deserialized when quitting the Build
How to reproduce:1. Open the attached "PerceptionHDRP" project2. Open the "SampleScene" Scene found in the Assets->Scenes folder3... Read more
[Terrain] Painting details from a terrain to a neighboring terrain desel...
Reproduces on 2020.2.0a20.2611Doesn't reproduce on 2020.1.1f1Repro steps:1. Create a terrain2. Select the terrain and click the neig... Read more
[Terrain] Detail meshes have dark shadows around UV seams
Rreproduces in 2019.4.7f1Reproduces in 2020.1.1f1Repro steps:1. Create a terrain2. Create a sphere3. Drag the sphere into the asset ... Read more
[Terrain tools] Bridge, Clone, and Paint Texture tools make terrain deta...
Happens in every currently supported version of the editor (versions tested: 2019.4.7f1, 2020.1.1f1, and 2020.2.0a20.2611)Repro step... Read more
Setting Material Color and Surface Type using MaterialPropertyBlock does...
How to reproduce:1. Create a new HDRP Template project2. Import the attached script named "MaterialTest.cs"3. Click MaterialTest - &... Read more
[Shadergraph] Sample virtual texture output slots disappear when Lod Mod...
Also reproduces on this backport for 9.x.x, and was probably introduced in the PR it is backportinghttps://github.com/Unity-Technolo... Read more
[IMGUI] Input fields of properties under Update Zones are overlapping wi...
The Properties which have input fields under Updated Zone are overlapping with their label when Inspector tab is resized from higher... Read more
[IMGUI] "Double Buffered" properties appear over the list of Update Zone...
When Updated Zones list has more than 1 zones in the list and "Double Buffered" property is enabled then "Swap (Double Buffer)" prop... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default