Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2020.2.0a14
2020.2.0a20
Issue ID
1268479
Regression
Yes
[IMGUI] "Double Buffered" properties appear over the list of Update Zones when it is enabled
When Updated Zones list has more than 1 zones in the list and "Double Buffered" property is enabled then "Swap (Double Buffer)" property along with its checkbox appear but it appears over the Updated Zones list In Custom Render Texture, Refer attached video
Steps to repro:
1. Create a new project
2. Project browser > Create Custom Render Texture.
3. Select Custom Render Texture > Update zones > Add Menu(+) > Double Buffered > Enable the checkbox
4. Make sure that the Updated Zones list has more 1 items.
Actual Result:
"Double Buffered" properties appear over the Updated Zones list
Expected Result:
"Double Buffered" properties should be well separated from the Updated Zones
Workaround:
Resizing the Inspector window resolves the overlaps between "Double Buffered" and Updated Zones.
Occurring on:
2020.2.0a20, 2020.2.0a14
Working fine:
2020.2.0a13, 2020.1.1f1, 2019.4.7f1
Environment:
Occurring on Windows 10 & Mac 10.15.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Nested Canvases with the same Order in Layer ignore Z position for render order when sharing parent Canvas
- ShaderGraph Material subasset loses texture reference when reimporting all assets while using a scripted importer
- Values changed on a prefab are not retained when entering Play Mode
- Shadow Caster 2D shadows partially disappear in specific spots when used with Composite Collider 2D in the Game view
- Hierarchy and Library parts in UI Builder are inaccessible when UI Builder window is resized and these elements no longer fit in the window
Resolution Note (fix version 2020.2):
Fixed in: 2020.2.0b3