Search Issue Tracker
Texture previews are darker in linear mode
Steps to reproduce : - import the project from here https://oc.unity3d.com/index.php/s/LXAz6tv1QoBxNJ4- filter for textures in the P... Read more
Flythrough mode stops when mouse reaches edge of the screen
Only in scene view using right click on the mouse to enter Flythrough mode and moving to the edge of the screen it stops and you hav... Read more
System Info is not displayed when bug is reported from Windows with 2017...
Reproduction steps:1. Open any project.2. Submit a bug.3. Check System Info in reported case. Expected result: System Info will be s... Read more
Edit Edge Collider 2d gizmos are offset in 3d space
To reproduce:1. Open project attached2. In Hierarchy window, click on TestSprite3. In Inspector window, Edge Collider 2D component. ... Read more
Sprite not visible in wireframe mode when Flipped or rotated away from v...
To reproduce:1. Open new project2. In Hierarchy window, create a new sprite3. In Inspector window, add a sprite to Sprite property (... Read more
ParticleSystem glitching/stretching in the build when enabling/disabling...
Steps to reproduce:1. Open user attached project (particleGlitches)2. Build and run the game on PC or Mac platform3. Notice the glit... Read more
D3D11 errors when debugging with Visual Studio and Camera having HDR ena...
To reproduce: 1. Download attached "D3D errors with hdr RT and depth-only clear.zip" project.2. Open Visual Studio.3. Open Unity.exe... Read more
BuildPipelineInterfaces causes slow EnterPlaymode performance when there...
Reproduction Steps:1. Import attached project.2. Create new scene.3. In Profiler, select Record and Profile Editor.4. Enter Play mod... Read more
[macOS][Vuforia] Editor freezes with Fatal Error "CheckDisalowAllocation...
To reproduce:1. Open project attached by the user2. Open "training" scene (Assets-> _MyAssets-> scenes)3. In hierarchy select ... Read more
NullReferenceException error appears after undoing deletion of object wh...
To reproduce:1. Create new project.2. In hierarchy create Cube. (or any other object)3. Add "Playable Director" component.4. Open Ti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open