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The user can no longer see empty folders at glance, but has to open each...
The user should be able to see (like on Windows) if a folder is empty without opening it. This has been a a user request for large f... Read more
[ARFoundation][ARCore][UniversalRP]Black screen when trying to detect pl...
How to reproduce: 1. Open attached "SimpleAR" project 2. Build and deploy to Mali G-76 device 3. Try to detect plane on some flat s... Read more
[Cinemachine] Unable to change Virtual Cameras Dead Zone Width and Heigh...
Unable to change Virtual Cameras Dead Zone/Soft Zone Width and Height in Game View. Focal yellow dot does not have the freedom to ch... Read more
[Probuilder] Newly created Poly shape GO disappears from hierarchy if us...
Steps To Reproduce 1. Create a new Project 2. Window > Package Manager > Probuilder > Install 3. Tools > Editor > New Poly Shape 4.... Read more
[DirectX12] Editor crashes on changing the texture of Face/Outline prope...
Editor crashes on changing the texture of Face/Outline property of Material Presets shader in TextMesh-Pro with Direct3D12 Graphics ... Read more
[2D] "Invalid targetHash" and "Assertion failed" error messages when de...
"Invalid targetHash" and "Assertion failed" error messages when deleting packed atlases Error messages occur when atlases are packe... Read more
[FBX Exporter] is not exporting Game object's LODs
How to reproduce: 1. Open attached project ("FBXExporter.zip") 2. Open SampleScene scene 3. In Hierarchy window right-click Wheel Ga... Read more
[FBX Exporter] GameObjects with identical Materials and Meshes names exp...
How to reproduce: 1. Open attached project ("FBXExporter.zip") 2. Open SampleScene scene 3. In Hierarchy window right-click ExportTe... Read more
Error with .NET Standard 2.0 assemblies depending on their place in Assets
To reproduce: 1) Open the attached project and scene 2) Play it Expected: `1` and `2` are output in the console 3) Insert one of t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene view audio toggle doesn't work after disabling and enabling audio source component with audio random container
- Pitch changes while paused messes up scheduling of the audio random container
- Crash on detail::ComputeShaderSnippetKey when entering the Play mode
- Unable to interact with Material Inspector window when creating a new Material and renaming it
- Shadow artifact is cast onto GameObjects in the Scene view when the Scene view lighting is disabled