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[Terrain Tools] Higher Resolution Heightmaps on Terrain objects appear t...
Repro Steps:1. Create a Terrain Object2. Paint some hills onto the Terrain object3. Zoom in a bit on the Terrain and get a view that... Read more
URP shaders don't compile on DX11 feature level 10 GPUs
Reproduction steps:1. Create a new Unity project using the URP template2. Enable the "Enable Preview Packages" option in the Package... Read more
TextMeshPro's SubMesh Renderer is not disabled when disabling parent obj...
How to reproduce:1. Open the attached project "case_1278329-TMPRepro.zip"2. Press play and wait 3 seconds for the text to appear3. O... Read more
[Stacks] Fallback shader doesn't render when shadergraph is opened in bu...
Regression introduced with stacks.Repro steps:1. Use builtin render pipeline2. Create a universal lit or HD lit shadergraph and open... Read more
Crash on GetComponentsImplementation when opening a broken Prefab
Reproduction steps:1. Open user's attached project2. In the Project window, open Prefabs > Ant-- observe crash Reproducible with:... Read more
[URP] Scene is black after baking GI with gameobjects having Terrain Lit...
Steps to repro:1. Create the new URP project and extract the attached package into it;2. Open 't5SimpleLitShaderBake' scene;3. In th... Read more
[Crash] Assigning graph copies with an exposed property with the same na...
(Reported on the forums by Crouching-Tuna:https://forum.unity.com/threads/cant-open-graph-due-to-compile-error.823749/#post-6296893)... Read more
[Android][GLES2][URP] Pragma exclude_renderers in single URP/Particles/L...
Reproduction steps:1. Open the attached project "ReproProjectForParticledLit.zip"2. Build and run the project with OpenGLES2 API on ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build