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Fixed in 2020.2.X

Fixed in 2021.1.X



Found in





Issue ID




URP shaders don't compile on DX11 feature level 10 GPUs

Universal RP


Reproduction steps:
1. Create a new Unity project using the URP template
2. Enable the "Enable Preview Packages" option in the Package Manager settings
3. Open Package Manager and upgrade the Universal RP package to any version from 9.0.0 or 10.1.0.

Expected result: The new URP shaders are compiled, and the sample objects' materials are still displayed correctly, like in URP 8.2.0.
Actual result: All the sample objects' materials turn pink. The shader "TileDepthInfo" from URP package is not compiled correctly, and this breaks most of the built-in URP shaders.

Reproducible with URP 9.0.0 - 10.1.0: 2020.1, 2020.2
Not reproducible with URP version: 8.2.0

Tested with Intel HD 3000(Shader Model 4.1)

  1. Response avatar

    Resolution Note (fix version 2020.2):

    Fixed in URP package version 10.4

  2. Response avatar

    Resolution Note (fix version 2021.1):

    Fixed in URP 11.0

Comments (2)

  1. 8d720d0f4f3c8372aa2a03c53241df4b?d=mm


    Apr 06, 2021 17:49

    I can confirm the issue was fixed in URP 10.4, tested with Unity 2020.3.2f1 LTS.
    And it was also fixed in URP 11.0 included with Unity 2021.1.1f1.


  2. 0cc95d76e69203a546ed43b68f3d6a96?d=mm


    Mar 02, 2021 11:34

    I'm near to release a game with URP e some of my testers are facing this error!
    We need an urgent fix for this!

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