Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
3.0.1
Issue ID
1278391
Regression
No
[Terrain Tools] Higher Resolution Heightmaps on Terrain objects appear to have undesirable noise
Repro Steps:
1. Create a Terrain Object
2. Paint some hills onto the Terrain object
3. Zoom in a bit on the Terrain and get a view that is decently well lit
4. Select the Terrain Object
5. Select the Terrain Settings Tab
6. Scroll down to "Heightmap Resolution" and change it from 513 x 513 to 4097 x 4097
Actual Results:
Observe the Terrain will appear more "lumpy" than before
Expected Results:
The Terrain object would look the same as it previously did, if not then even smoother than before due to the resolution increase.
Note:
Terrain Tools package was installed during my reproduction of this case
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Resolution Note:
Resolving as "WONT FIX" because I believe this isn't actually a workflow that would negatively impact a user building a real terrain and yet would require significant engineering effort to fix.