Search Issue Tracker
Fixed in 3.0.2
Fixed in 1.5.2, 2.1.2
Votes
0
Found in [Package]
3.0.1
Issue ID
1278329
Regression
No
TextMeshPro's SubMesh Renderer is not disabled when disabling parent object's Renderer on OnEnable()
How to reproduce:
1. Open the attached project "case_1278329-TMPRepro.zip"
2. Press play and wait 3 seconds for the text to appear
3. Observe Japanese and Chinese are showing, but the parent object renderer is disabled
Expected result: Submesh Renderer also gets disabled
Actual result: Submesh Renderer does not get disabled
Reproducible with: 2018.4.27f1(1.4.1 - 1.5.1), 2019.4.10f1(TMP 2.0.1, 2.1.1), 2020.1.6f1, 2020.2.0b3(3.0.1)
Note: TextMeshPro's SubMesh Renderer gets disabled if it doesn't happen in OnEnable()
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Incorrect color values are saved for Swatches when using HDR Color Picker
- Editor crashes when adding/removing a UI Document Style Sheet while in Play mode
- Scene and Game views turn black when all light sources are disabled
- Memory spike after activating Freeform Light2Ds
- Line Renderer Component elements do not fit in the Inspector window when minimising Inspector window is minimised
Resolution Note (fix version 3.0.2):
Fixed in - TextMeshPro 3.0.2 and above which is available in Unity 2020.1 and above
Resolution Note (fix version 2.1.2):
Fixed in - TextMeshPro 2.1.2 and above which is available in Unity 2018.4
Resolution Note (fix version 1.5.2):
Fixed in - TextMeshPro 1.5.2 and above which is available in Unity 2018.4