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ScriptedImporter fields not displayed as read-only in Inspector
Steps to reproduce:1. Open attached Unity project "ScriptableImporter_EditableAsset.zip"2. Click on Test.qte3. Look at the Inspector... Read more
Sub particles aren't being activated in preview mode
repro:- import the unitypackage- open the scene and the timeline- scrub the control track Subn emitter is never launched, in playmod... Read more
Runtime performance test suites are failing due to inaccessible type
It fails to create player with: `PanelOwner is inaccessible due to its protection level` Introduced by:https://ono.unity3d.com/unity... Read more
Particle Effect Window curve settings icons are out of place
Steps to reproduce:1. Create new project2. Create new Particle System3. Open Particle Effect window4. Enable Size by Speed module5. ... Read more
[Timeline] Prefabs can not blend with blendShape property when they are ...
Using timeline and prefabs can sometimes throw warnings in the console and reset the transformation values of a prefab. This warning... Read more
Exception in OnPreprocessBuild makes 'Build and Run' fail while 'Build' ...
Steps to reproduce: 1. Open attached project2. Open Build Settings3. Do 'Build' and notice that build succeeds4. Do 'Build and Run' ... Read more
[Shuriken] After removing sub emitter it's particles are still visible
Steps to reproduce:1. Download 94699_repro.zip and open "Particles" scene2. Select "Parent" game object3. Navigate to Particle syste... Read more
SceneManager.sceneUnloaded gets called when interacting with objects usi...
Steps to reproduce:1.Open attached ‘sceneunloaded.zip' Unity project2.Enter Play mode3.Select ‘Cube’ object in Hierarchy4.Select any... Read more
Changing generic animation to legacy while it is used in timeline throws...
How to reproduce:1. Open the attached project2. Open test scene and select Eskimo_23. If you open its timeline playable you can noti... Read more
PersistentManager::ReadObject crash when exiting Unity if VSCode plugin ...
To reproduce:1. Open users attached project "RaycastPlatformer.zip"2. Navigate to VSCode > Plugins > Editor3. Save the project... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab variants do not keep the values of linear drag and angular drag while upgrading the project from Unity 6000.0
- UI Toolkit Debugger Pick Element does not react to the Burst Inspector window when hovering over the Burst Inspector window
- Some buttons in the Burst Inspector window crop the button text from the left side making it unreadable when the window is smaller, and the window has to be almost fullscreen for the full button text to show
- Text in the Burst Inspector Left side panel overlaps/goes out of bounds when scrolling
- Multiple "Incompatible keyword states" or “Keyword state size mismatch (60 vs 59 keywords)“ Errors when opening the project