Search Issue Tracker
Active
Under Consideration for 6000.6.X
Votes
0
Found in
6000.0.60f1
6000.3.0b6
6000.4.0a2
6000.5.0a1
6000.6.0a1
Issue ID
UUM-122241
Regression
No
UI Toolkit Debugger Pick Element does not react to the Burst Inspector window when hovering over the Burst Inspector window
Steps to reproduce:
- Create a new Unity project using the Universal 3D template
- Open the Burst Inspector window (Jobs > Burst > Open Inspector...)
- Click the burger icon and select "UI Toolkit Debugger"
- Click Pick Element
- Hover the mouse cursor over the Burst Inspector window
- Observe the Editor
Actual results: The pick element most of the time does nothing
Expected results: The Burst Inspector window becomes blue and is selectable with the Pick Element function
Reproducible with versions: 6000.0.60f1, 6000.2.8f1, 6000.3.0b6, 6000.4.0a2
Tested on (OS): MacOS Silicon Sequoia 15.6.1, Ubuntu 24.04
Notes:
- Sometimes the Pick Element works, most of the time it does not
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment