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0
votes
Fixed

Particle emission rate over distance stacks particles instead of being d...

Visual Effects - Legacy

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Oct 02, 2017

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Version/s: 2017.3.0b2

Reproduction steps:1. Download project "ParticleTest.zip" and open in Unity2. Open scene "Scene"3. Select object "Particle System" i... Read more

0
votes
Fixed

[PLM] Terrain baking is stalled

Progressive Lightmapper

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Oct 02, 2017

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Version/s: 2017.3.0b1

While baking with Progressive Lightmapper, multiple errors are thrown into console and it stalls the baking process indefinitely. St... Read more

0
votes
Fixed

Compressed ETC Variant Sprite Atlases become corrupted when changing the...

2D

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Oct 02, 2017

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Version/s: 2017.1.1p3

To reproduce: 1. Download and open attached "SpriteAtlas ETC Variant Size Issue.zip".2. Make sure Build Settings are switched to And... Read more

0
votes
Fixed

SpriteAtlas interlacing corruption on some of the RGB Formats

2D

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Oct 02, 2017

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Version/s: 2017.1.1p3

Steps to reproduce:1. Open user attached project2. Play the scene3. Notice the interlacing corruption Expected result: SpriteAtlas v... Read more

0
votes
Fixed

The Editor crashes in Rigidbody::GetVelocity when opening the specific s...

Physics

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Oct 02, 2017

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Version/s: 2017.1.1f1

To reproduce: 1. Open the project, attached by the user (Fire.zip)2. Open the "washitsu" scene Expected: the scene is opened and the... Read more

0
votes
Fixed

Materials are not being loaded from asset bundle, when #pragma shader_fe...

Asset Bundles

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Oct 02, 2017

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Version/s: 5.6.2p3

To reproduce:1. Open attached project;2. Open scene BugReport;3. Choose GameObject Loader and press Play button.4. Notice that right... Read more

0
votes
Fixed

[iOS] Unsupported wide colors on new devices

Mobile

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Oct 02, 2017

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Version/s: 2017.3.0b3

Reproduction steps:1. Open the attached project.2. Build the 'Test' scene into device. Actual behavior (955685 Pics.zip):Similar col... Read more

0
votes
Fixed

[iOS] InvalidOperationException when trying to set provisioning profile ...

Mobile

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Oct 02, 2017

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Version/s: 2017.3.0b3

How to reproduce:1. Open the attached project or create a new one2. Make sure platform is set to iOS3. Go to Player Settings, disabl... Read more

0
votes
Fixed

'kValidSceneObjectIdentifier == res' assert after selecting a prefab and...

Scene/Game View

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Oct 02, 2017

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Version/s: 2017.3.0b3

The bug still occurs in trunk Unity 2018.1.0a1 #3622 8e2bcab90b4e on windows and mac platform Steps to reproduce: 1. Open attached p... Read more

0
votes
Fixed

Lightmap static prefabs painted as trees don't cast shadow on terrain

Progressive Lightmapper

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Oct 02, 2017

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Version/s: 2017.2.0b10

Lightmap baking for terrain trees: non-speedtree objects will not cast shadows unless they are part of a LOD group. Steps for reprod... Read more

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