Search Issue Tracker
Fixed in 2018.1.X
Fixed in 2017.2.X, 2017.4.X
Votes
0
Found in
2017.1.1p3
Issue ID
955711
Regression
No
Compressed ETC Variant Sprite Atlases become corrupted when changing their scale with target platform set to Android
To reproduce:
1. Download and open attached "SpriteAtlas ETC Variant Size Issue.zip".
2. Make sure Build Settings are switched to Android platform.
3. Ensure "Test 66" is only Atlas version checked for "Include in Build" option.
4. Enter Play mode.
5. Notice the corrupted sprites in the Play mode and in the preview.
Expected result: Sprites Atlas is scaled and sprites are displayed correctly, maintaining correct aspect ratio.
Actual result: Sprite Atlas gets corrupted, it's aspect ratio is not maintained. Assertion failed error comes up in the console.
Reproduced with: 2017.3.0b3, 2017.2.0f3, 2017.1.1p4, 2017.1.0a5.
Notes: Sprite atlas was introduced in 2017.1.0a5. Error is thrown when Variant atlas Scale is changed to some number with which packing fails (when aspect ratio fails to be maintained). Issue seems to be specific to ETC textures. Issue does not happen when target platform is set to standalone, iOS. Issue persists when application is built.
Error:
Assertion failed: Assertion failed on expression: 'expectedSize + offset == length || (expectedSize < 64 && length == 64 + offset)'
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment