Search Issue Tracker
Fixed
Votes
0
Found in
5.6.2p3
Issue ID
955689
Regression
No
Materials are not being loaded from asset bundle, when #pragma shader_feature is used
To reproduce:
1. Open attached project;
2. Open scene BugReport;
3. Choose GameObject Loader and press Play button.
4. Notice that right sphere doesn't have texture like the left one.
Expected result: Both spheres should have same texture.
Actual result: The sphere with custom shader loses its normalmap.
Reproduced in: 5.6.2p3; 2017.1.1p3; 2017.2.0f2
NOTE: In 5.5.4p5 and 2017.3.0b2 error "D3D shader blob is empty" is thrown.
Comments (4)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
ohbado
May 28, 2018 14:05
Same issue with 2017.4.3f1.
jujugy
Feb 14, 2018 11:20
Same issue with 2017.3.1f1
Please fix it!
Virtualware
Feb 07, 2018 08:16
Same issue with 2017.3.1f1
aboccala
Jan 09, 2018 16:27
Observing the same issue also in Unity 2017.3.0f3