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Visual Scripting "AotStubs.cs" Script is not generated when building for...
Reproduction steps:1. Download the "1077231_MyProject.zip" project2. Build the project using the 'Builder.MyBuild' method via comman... Read more
Inter-Regular SDF Font Asset is not displayed in the FontAsset picker wi...
How to reproduce:1. Open the attached '1354168.zip' project2. In the Project window double-click on the Test Asset3. In the Hierarch... Read more
[macOS] DisplayInfo.workArea ignores changes to dock size at runtime
Steps to reproduce:1. Open the attached project ("1354356.zip")2. Open "SampleScene"3. Build and run on standalone4. Try to change t... Read more
Meta files are not re-added in the Perforce after they've are recreated ...
Reproduction steps:1. Setup Perforce Server and a Workspace2. Create an empty project under the Workspace root3. Create a new folder... Read more
Instances drawn with DrawMeshInstanced flicker when the buffer changes o...
How to reproduce:1. Open the user's attached project and Scene scene2. Enter the Play mode and observe squares Expected result: squa... Read more
[macOS] DisplayInfo.workArea is incorrect after scaling any display whil...
Steps to reproduce:1. Open the attached project ("1354329.zip")2. Open "SampleScene"3. Build and run for standalone (press Esc once ... Read more
WriteOutStallStackTraces provides no information when stalling with Edit...
Reproduction steps:1. Open the attached project "Project.zip"2. Go to Edit > Preferences > Diagnostics > Editor3. Enable "W... Read more
Subassets are loaded in a wrong order when using packed assets in addres...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Build the Addressable group3. Set the Play Mode Script... Read more
Double slash at the end of the "Assets" folder path crashes editor when ...
Steps:1. Open attached project and click on "Test/Run" menu item==> Editor crashes after invoking AssetDatabase.ImportAsset("Asse... Read more
[HDRP] Switching to DXR breaks the Scene's Baked Lightmap data
How to reproduce:1. Create a new HDRP project2. Look at the Lightmap data (Window -> Rendering -> Lighting Data -> Open Pre... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open