Search Issue Tracker
[WebGL][macOS] Builds do not run when using Big Sur
How to reproduce:1. Create an empty project2. In the Build Settings, select WebGL3. Build and run Expected result: No errors are thr... Read more
Android build fails when setting a custom Aspect ratio up to 2.1 in Play...
Steps to reproduce:1. Open the attached project "Case_1284210"2. Build it to Android Expected results: Android build completesActual... Read more
Particle system 3D Start Rotation is not uniform with Transform Rotation...
How to reproduce:1. Open the attached project from "case_1284152.zip"2. Open scene "SimpelreproScene"3. Select "Particle System" in ... Read more
Device Simulator window is empty and NullReferenceException is thrown wh...
Reproduction steps:1. Create a new project or open an existing one2. Install Device Simulator package3. Install Input System package... Read more
Null reference exception when connecting GPU Event to SubGraph Start
How to reproduce:1. Open the attached project "1284053.zip"2. Double-click "New VFX" in the Assets folder3. In opened VFX graph find... Read more
Generated Xcode project doesn't build when using il2cpp scripting backend
To repro: 1. Create new project on MacEditor;2. Switch to macOS platform;3. Switch to il2cpp scripting backend;4. Enable "Generate X... Read more
[Shadergraph] Second Input port of Divide node after being disconnected ...
Reproduces on Master (481375fefe)reproduces on 9.x.x/release (2ddf9def91)doesn't reproduce in 8.x.x/release (4b3e9d383d) Repro steps... Read more
[Shadergraph] Custom Function still uses Vector1 after "vector 1 to floa...
Reproduces on Master (481375fefe) after "Vector 1 to float" changeRepro1. Create a custom function node2. Add an inputExpected resul... Read more
PlayerUpdateTime PlayerLoop callback no longer works properly after Time...
1. Open attached project;2. Build a player to any platform that received Time.deltaTime fix;3. Observe that project time calculation... Read more
[WebGL] Errors are thrown and UI is broken when zooming in the browser
How to reproduce:1. Open the attached project's Scene labeled "Main"2. Make a WebGL build3. Host the WebGL build4. Open the WebGL bu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask